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<body lang=ZH-CN style='tab-interval:21.0pt;word-wrap:break-word'>

<div class=WordSection1>

<div id="msg_1114124">

<p class=MsoNormal><strong><span style='font-family:宋体;mso-bidi-font-family:
宋体'>子职选项<span lang=EN-US> Subclass Options</span></span></strong><span
lang=EN-US><br>
</span>在<span lang=EN-US>3</span>级时，<span class=GramE>吟游诗人选择吟游诗人</span>学院。在<span
lang=EN-US>1</span>级时，邪<span class=GramE>术师选择异界</span>宗主。本小节<span class=GramE>为吟游诗人</span>提供了精魂学院，为邪<span
class=GramE>术师提供了死灵</span>宗主，扩展了他们的选择。<span lang=EN-US><br>
<br>
</span><span class=GramE><strong><span style='font-family:宋体;mso-bidi-font-family:
宋体'>吟游诗人</span></strong></span><strong><span style='font-family:宋体;mso-bidi-font-family:
宋体'>：精魂学院<span lang=EN-US> <span class=SpellE>Bard:College</span> of Spirits</span></span></strong><span
lang=EN-US><br>
</span>精魂学院<span class=GramE>的吟游诗人们</span>寻找那具有内在力量的故事<span lang=EN-US>——</span>无论是传说、历史还是虚构的故事<span
lang=EN-US>——</span>并且赋予其生命。<span class=GramE>这些吟游诗人</span>使用玄秘的道具，召唤出强大力量的精神化身，再次改变世界。不过，这样的精魂往往变化多端，<span
class=GramE>吟游诗人们</span>所召唤的力量并不总在自己的控制之下。<span lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>呢喃指引<span
lang=EN-US> Guiding Whispers</span></span></strong><span lang=EN-US><br>
3</span>级精魂学院特性<span lang=EN-US><br>
</span>你可以通过与精魂沟通来引导你和其他人。你习得<span class=GramE>神导术</span><span lang=EN-US>guidance</span>戏法，且不计入你已习得<span
class=GramE>的吟游诗人</span>戏法数量。对你来说，当你施展<span class=GramE>神导术</span><span
lang=EN-US>guidance</span>时，其施法距离为<span lang=EN-US>60</span>尺。<span lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>精魂法器<span
lang=EN-US> Spiritual Focus</span></span></strong><span lang=EN-US><br>
3</span>级精魂学院特性<span lang=EN-US><br>
&nbsp; &nbsp; </span>你使用工具来与精魂沟通，无论这些精魂是历史上的人物，还是虚构的原型。以下物品可作为你<span
class=GramE>施展吟游诗人</span>法术的法器：一根蜡烛、一个水晶球、一个头骨、一个通<span class=GramE>灵板或者一副塔罗</span>卡牌。<span
lang=EN-US><br>
</span>从<span lang=EN-US>6</span>级开始，当你通过精魂法器施放一个造成伤害或恢复生命<span class=GramE>的吟游诗人</span>法术时，投一枚<span
lang=EN-US>d6</span>，你在该法术的一次伤害或治疗掷<span class=GramE>骰</span>中获得等同于该<span
lang=EN-US>d6</span>掷<span class=GramE>骰</span>结果的加值。<span lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>彼岸故事<span
lang=EN-US> Tales from Beyond</span></span></strong><span lang=EN-US><br>
3</span>级精魂学院特性<span lang=EN-US><br>
</span>你与那些借由你来讲述自己故事的精魂沟通。当你持握你的精魂法器时，你可以使用一个附赠动作，消耗一次你的诗人激励来投掷一次精魂故事表。诗人激励<span
class=GramE>骰</span>的掷<span class=GramE>骰</span>结果将决定精魂<span class=GramE>们引导</span>你说出何种故事。这个故事将保存在你脑海中，直到你用掉该故事的效果，或者完成<span
class=GramE>一次短休或</span>长休。<span lang=EN-US><br>
</span>你可以使用一个动作选择<span lang=EN-US>30</span>尺内一个你能够看到的生物（可以是你自身）作为故事效果所影响的目标。一旦这样做之后，在下一次投掷故事表以前，你都无法再次使用此故事的效果。<span
lang=EN-US><br>
</span>你的脑海中一次只能保存一种故事，再次投掷精魂故事表将立刻结束之前一个故事的效果。<span lang=EN-US><br>
</span>如果故事的效果需要进行豁免，其<span lang=EN-US>DC</span>为你的法术豁免<span lang=EN-US>DC</span>。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>精魂故事表</span></strong></p>

<table class=MsoTable15Plain3 border=0 cellspacing=0 cellpadding=0 width="100%"
 style='width:100.0%;border-collapse:collapse;mso-yfti-tbllook:1184;mso-padding-alt:
 0cm 5.4pt 0cm 5.4pt'>
 <tr style='mso-yfti-irow:-1;mso-yfti-firstrow:yes;mso-yfti-lastfirstrow:yes;
  height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-bottom:
  solid #7F7F7F 1.0pt;mso-border-bottom-themecolor:text1;mso-border-bottom-themetint:
  128;mso-border-bottom-alt:solid #7F7F7F .5pt;mso-border-bottom-themecolor:
  text1;mso-border-bottom-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:
  14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:517'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>D12</span></b><b><span style='font-size:11.0pt;font-family:等线;
  color:black;text-transform:uppercase'>诗人激励<span class=GramE>骰</span>结果<span
  lang=EN-US><o:p></o:p></span></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;border:none;border-bottom:
  solid #7F7F7F 1.0pt;mso-border-bottom-themecolor:text1;mso-border-bottom-themetint:
  128;mso-border-bottom-alt:solid #7F7F7F .5pt;mso-border-bottom-themecolor:
  text1;mso-border-bottom-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:
  14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:1'><b><span
  style='color:black;text-transform:uppercase'>通过你讲述的故事<span lang=EN-US><o:p></o:p></span></span></b></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:0;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;background:#F2F2F2;mso-background-themecolor:
  background1;mso-background-themeshade:242;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:68'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>1<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;background:#F2F2F2;
  mso-background-themecolor:background1;mso-background-themeshade:242;
  padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal style='mso-yfti-cnfc:64'><b><span style='color:black'>聪慧的动物的故事<span
  lang=EN-US>Tale of the Clever Animal</span></span></b><span style='color:
  black'>接下来的<span lang=EN-US>10</span>分钟内，每当目标进行一次智力、感知或魅力检定时，目标可以在投掷<span
  lang=EN-US>d20</span>后额外立刻投掷一个额外的骰子，并将数值加到检定结果之中。额外<span class=GramE>骰</span>的面数和你的诗人激励<span
  class=GramE>骰</span>相同。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:1;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:4'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>2<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal><b><span style='color:black'>著名<span class=GramE>决斗家</span>的故事<span
  lang=EN-US>Tale of the Renowned Duelist</span></span></b><span
  style='color:black'>你对目标进行一次近战法术攻击。<span class=GramE>若命</span>中，则目标受到等同于<span
  lang=EN-US>2</span>个你的诗人激励<span class=GramE>骰</span>的掷<span class=GramE>骰</span>结果<span
  lang=EN-US>+</span>你的魅力调整值的力场伤害。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:2;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;background:#F2F2F2;mso-background-themecolor:
  background1;mso-background-themeshade:242;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:68'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>3<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;background:#F2F2F2;
  mso-background-themecolor:background1;mso-background-themeshade:242;
  padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal style='mso-yfti-cnfc:64'><b><span style='color:black'>挚友们的故事<span
  lang=EN-US> Tale of the Beloved Friends</span></span></b><span
  style='color:black'>目标和其所选的另一个在其<span lang=EN-US>5</span>尺内且其可见的生物获得临时生命值，数值等于<span
  lang=EN-US>1</span>个你的诗人激励<span class=GramE>骰</span>的掷<span class=GramE>骰</span>结果<span
  lang=EN-US>+</span>你的魅力调整值。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:3;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:4'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>4<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal><b><span style='color:black'>逃亡的故事<span lang=EN-US>Tale of
  the Runaway</span></span></b><span style='color:black'>目标可以立即使用其反应来传送至多<span
  lang=EN-US>30</span>尺，到一处其可见且未被占据的空间。当目标传送时，其能选择至多相当于你的魅力调整值（最少为<span
  lang=EN-US>0</span>）数量的、在其<span lang=EN-US>30</span>尺内的可见生物立即执行相同的反应。<span
  lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:4;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;background:#F2F2F2;mso-background-themecolor:
  background1;mso-background-themeshade:242;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:68'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>5<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;background:#F2F2F2;
  mso-background-themecolor:background1;mso-background-themeshade:242;
  padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal style='mso-yfti-cnfc:64'><b><span style='color:black'>复仇者的故事<span
  lang=EN-US> Tale of the Avenger</span></span></b><span style='color:black'>在<span
  lang=EN-US>1</span>分钟里，任何使用近战攻击命中目标的生物会受到相当于<span lang=EN-US>1</span>个你的诗人激励<span
  class=GramE>骰</span>的掷<span class=GramE>骰</span>结果的力场伤害。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:5;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:4'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>6<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal><b><span style='color:black'>旅行者的故事<span lang=EN-US> Tale
  of <span class=SpellE>theTraveler</span></span></span></b><span lang=EN-US
  style='color:black'> </span><span style='color:black'>目标获得临时生命值，数值为一个你的诗人激励<span
  class=GramE>骰</span>的掷<span class=GramE>骰</span>结果<span lang=EN-US>+</span>你的诗人等级。当其拥有这些临时生命值时，其移动速度增加<span
  lang=EN-US>10</span>尺，并在其<span lang=EN-US>AC</span>上获得<span lang=EN-US>+1</span>加值。<span
  lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:6;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;background:#F2F2F2;mso-background-themecolor:
  background1;mso-background-themeshade:242;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:68'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>7<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;background:#F2F2F2;
  mso-background-themecolor:background1;mso-background-themeshade:242;
  padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal style='mso-yfti-cnfc:64'><b><span style='color:black'>欺诈者的故事<span
  lang=EN-US> Tale of the Beguiler</span></span></b><span style='color:black'>目标进行一次感知豁免，失败则受到数值等同于<span
  lang=EN-US>2</span>个你的诗人激励<span class=GramE>骰</span>的掷<span class=GramE>骰</span>结果的心灵伤害，并陷入失能<span
  lang=EN-US>incapacitated</span>直到其下一个回合结束。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:7;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:4'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>8<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal><b><span style='color:black'>鬼魅的故事<span lang=EN-US>Tale of
  the Phantom</span></span></b><span style='color:black'>目标变为隐形<span
  lang=EN-US>invisible</span>，直到其下一个回合结束，或以攻击命中一个生物。如果目标在这次隐形期间攻击命中了一个生物，被攻击的生物<span
  class=GramE>受到暗蚀伤害</span>，数值等同于<span lang=EN-US>1</span>个你的诗人激励<span
  class=GramE>骰</span>的掷<span class=GramE>骰</span>结果，并陷入对目标的恐慌<span lang=EN-US>frightened</span>之中，持续到该生物的下一个回合结束。<span
  lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:8;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;background:#F2F2F2;mso-background-themecolor:
  background1;mso-background-themeshade:242;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:68'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>9<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;background:#F2F2F2;
  mso-background-themecolor:background1;mso-background-themeshade:242;
  padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal style='mso-yfti-cnfc:64'><b><span style='color:black'>凶蛮恶汉的故事<span
  lang=EN-US> Tale of the Brute </span></span></b><span style='color:black'>目标所选择的<span
  lang=EN-US>30</span>尺内其可见的每个生物都必须进行一次力量豁免。若豁免失败，该生物受到<span lang=EN-US>3</span>个你的诗人激励<span
  class=GramE>骰</span>的掷<span class=GramE>骰</span>结果的雷鸣伤害，并倒地<span lang=EN-US>prone</span>。若豁免成功，该生物受到的伤害减半，并且不会倒地<span
  lang=EN-US>prone</span>。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:9;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:4'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>10<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal><b><span style='color:black'>巨龙的故事<span lang=EN-US> Tale
  of the Dragon</span></span></b><span style='color:black'>目标从口中喷出<span
  lang=EN-US>30</span>尺锥形的火焰。在范围内的每个生物都必须进行一次敏捷豁免，若豁免失败则受到<span lang=EN-US>4</span>个你的诗人激励<span
  class=GramE>骰</span>的掷<span class=GramE>骰</span>结果的火焰伤害，若豁免则成功伤害减半。<span
  lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:10;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;background:#F2F2F2;mso-background-themecolor:
  background1;mso-background-themeshade:242;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:68'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>11<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;background:#F2F2F2;
  mso-background-themecolor:background1;mso-background-themeshade:242;
  padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal style='mso-yfti-cnfc:64'><b><span style='color:black'>天使的故事<span
  lang=EN-US> Tale of the Angel</span></span></b><span style='color:black'>目标恢复相当于<span
  lang=EN-US>2</span>个你的诗人激励<span class=GramE>骰</span>的掷<span class=GramE>骰</span>结果<span
  lang=EN-US>+</span>你的魅力调整值的生命值，并且你结束目标身上正起作用的状态中的一个，可结束的状态如下：目盲<span
  lang=EN-US>blinded</span>，耳聋<span lang=EN-US>deafened</span>，麻痹<span
  lang=EN-US>paralyzed</span>，石化<span lang=EN-US>petrified</span>或中毒<span
  lang=EN-US>poisoned</span>。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
 <tr style='mso-yfti-irow:11;mso-yfti-lastrow:yes;height:14.25pt'>
  <td width="26%" nowrap valign=top style='width:26.98%;border:none;border-right:
  solid #7F7F7F 1.0pt;mso-border-right-themecolor:text1;mso-border-right-themetint:
  128;mso-border-right-alt:solid #7F7F7F .5pt;mso-border-right-themecolor:text1;
  mso-border-right-themetint:128;padding:0cm 5.4pt 0cm 5.4pt;height:14.25pt'>
  <p class=MsoNormal align=center style='text-align:center;mso-yfti-cnfc:4'><b><span
  lang=EN-US style='font-size:11.0pt;font-family:等线;color:black;text-transform:
  uppercase'>12<o:p></o:p></span></b></p>
  </td>
  <td width="73%" nowrap valign=top style='width:73.02%;padding:0cm 5.4pt 0cm 5.4pt;
  height:14.25pt'>
  <p class=MsoNormal><b><span style='color:black'>夺<span class=GramE>魂故事</span><span
  lang=EN-US> Tale of the Mind-Bender</span></span></b><span style='color:black'>你从某个超凡的存在那里唤起了一则超越人的理解能力的寓言。目标必须成功通过一次智力豁免，否则受到相当于<span
  lang=EN-US>3</span>个你的诗人激励<span class=GramE>骰</span>的掷<span class=GramE>骰</span>结果的心灵伤害，并被震慑<span
  lang=EN-US>stunned</span>直到其下一个回合结束。<span lang=EN-US><o:p></o:p></span></span></p>
  </td>
 </tr>
</table>

<p class=MsoNormal><span lang=EN-US><o:p>&nbsp;</o:p></span></p>

<p class=MsoNormal><span lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>精魂集会<span
lang=EN-US> Spirit Session</span></span></strong><span lang=EN-US><br>
6</span>级精魂学院特性<span lang=EN-US><br>
</span>精魂赐予你超自然的洞悉能力。你可以进行一个小时的仪式，使用精魂法器来与精魂们沟通（这可以<span class=GramE>在短休或</span>长休中进行）。你可以召集等同于你熟练加值数目的自愿生物来参与仪式（包括你自己）。仪式结束时，你可以从任意职业的法术列表中选择一个法术，你暂时性地习得该法术。<span
lang=EN-US><br>
</span>你习得的法术的<span class=GramE>环级需</span>小于或等于参加仪式的生物数目，该法术必须为预言<span
class=GramE>或死灵学派</span>，并且必须是你可以施放<span class=GramE>的环级的</span>法术。该法术对你而言是诗人法术，但不计入你已知的诗人法术数量中。<span
lang=EN-US><br>
</span>一旦你举行了仪式，直到开始<span class=GramE>一</span>次长休前都不能再次这样做，你临时习得的法术持续直到你开始<span
class=GramE>一</span>次长休。<span lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>神秘连接<span
lang=EN-US> Mystical Connection</span></span></strong><span lang=EN-US><br>
14</span>级精魂学院特性<span lang=EN-US><br>
</span>现在，在使用彼岸故事特性时，你能稍微推动精魂们倾向特定的故事。当你投掷精魂故事表时，你可以掷<span class=GramE>骰</span>两次，自选其中一个效果使用。如果两次掷<span
class=GramE>骰</span>结果相同，则你此次可以忽略掷<span class=GramE>骰</span>结果，并从表中任选一个效果使用。<span
lang=EN-US><br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>精魂故事<span
lang=EN-US> Spirit Tales</span></span></strong><span lang=EN-US><br>
</span>讲故事的人，比如精魂学院<span class=GramE>的吟游诗人</span>，时常受到更伟大的主题或者作品的启发来讲述故事。在你决定自己所讲述的故事时，要考虑是什么把它们联系在一起的。他们是来自某个特定组合中的不同角色吗<span
lang=EN-US>——</span><span class=GramE>比如塔罗卡</span>牌中的原型、星座中的人物、儿时想象中的朋友的或是某本故事书中的角色？还是说，带给你灵感的，是更加脍炙人口的历史名人、神话英雄或坊间传奇？作为一个讲故事的冒险者，好好运用你所讲述的故事来定位你的职业风格。<span
lang=EN-US><br>
<br>
<br>
</span><strong><span style='font-family:宋体;mso-bidi-font-family:宋体'>插图：</span></strong>一位人类<span
class=GramE>精魂吟游诗人</span>以塔罗卡牌：复仇者为灵感唤起一则故事。</p>

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